Hey guys, Monkeydlu here.
Sooo, a couple days back, I decided to simply scrap the entire idea of a tiled battle system.
I kept looking at it, and while at the time I figured it was alot of more depth for not alot more of complexity, it actually wasn't that much deeper, and after playing etrian odyssey I understand that the kind of game I want to make is just supposed to reach out to a very specific niche anyways, soooo, I've decided to go back to a more traditional battle system very similar to a combination of Etrian Odyssey and FF IV.
This will also allow me to hurry up with progress, because there hasn't been alot of that :(
Anyways, I could upload some screen shots, but they're pretty bland, so heres what I've acomplished!
-reworked the battle system.
-Loading, enemy party loading and player character loading done.
-Player party and enemy action bars done.
-Player attack command working. Damage calculations working.
-enemy behavior pattern skeleton working. Enemies can use wait and attack commands.
-ANIMATIONS, attack animations overarching skeleton working. Library of 1 animation, but a library non the less.
-Animations play and sucessfully pause the gameplay until animations complete.
-battle victory handled successfully. No real battle summary screen yet, but there is a space for it, it's just empty and after winning you go directly back to floor map.
So I will be aiming on doing the following now!
-continue to next floor after boss room is revealed.
-cleaning up battle system.
-input more classes.
my big goals are the following:
-start working on the equipment system of the characters, including the soul drops system plus upgrading your equipment.
thats all, I'm excited!
Thursday, March 28, 2013
Monday, March 11, 2013
Development Progress Week 8
So, last week was spring break, and thus I spent my entire week doing absolutely nothing.
I'm a horrible person.
Anyways, I've decided to go over the code of the project, and try and clean everything up. There is a lot of hard coding in the project due to my lack of knowledge with Objective C and Cocos2d, but I'm going to dedicate some time to learning how the code works a bit more and make sure I can make the code more efficient.
On a side note, I'm also currently working on a video project inspired by Daniel Floyd's "Extra Credits" series, so look forward to it! :D
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