Thursday, March 28, 2013

Development Progress Week 9

Hey guys, Monkeydlu here.

Sooo, a couple days back, I decided to simply scrap the entire idea of a tiled battle system.

I kept looking at it, and while at the time I figured it was alot of more depth for not alot more of complexity, it actually wasn't that much deeper, and after playing etrian odyssey I understand that the kind of game I want to make is just supposed to reach out to a very specific niche anyways, soooo, I've decided to go back to a more traditional battle system very similar to a combination of Etrian Odyssey and FF IV.

This will also allow me to hurry up with progress, because there hasn't been alot of that :(

Anyways, I could upload some screen shots, but they're pretty bland, so heres what I've acomplished!

-reworked the battle system.
-Loading, enemy party loading and player character loading done.
-Player party and enemy action bars done.
-Player attack command working. Damage calculations working.
-enemy behavior pattern skeleton working. Enemies can use wait and attack commands.
-ANIMATIONS, attack animations overarching skeleton working. Library of 1 animation, but a library non the less.
-Animations play and sucessfully pause the gameplay until animations complete.
-battle victory handled successfully. No real battle summary screen yet, but there is a space for it, it's just empty and after winning you go directly back to floor map.



So I will be aiming on doing the following now!

-continue to next floor after boss room is revealed.
-cleaning up battle system.
-input more classes.

my big goals are the following:
-start working on the equipment system of the characters, including the soul drops system plus upgrading your equipment.

thats all, I'm excited!

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