Friday, February 1, 2013

Development Progress week 4

Hi, Monkeydlu here, and here is the first progress update post :)

Completed since last time: (even though this is the first post lol)

- Finished the object classes for characters. 
- Finished character selection screen. Player has a party of 3 characters. 15 classes male/female. 
- Finished storing player party and the basic gameplay scene. 
- Finished dungeon generation and basic exploration. 4x4 grid map of 12 rooms (4 empty). 

The way dungeon exploration will work is the dungeon is randomly generated, there are 12 rooms, and 1 starting room. You can explore rooms that are immediately next to rooms already explored, and you progress through the floor that way. This idea was inspired by Dungelot, though originally the dungeon exploration was going to be very similar to that of Binding of Issac, after playing dungelot, I decided that this method of exploration is much better for a simpler rpg, especially one on the iphone touch screen. 

Dungelot is a really neat little iphone rogue like that I do recommend at least playing the free version for. It's not a very deep game, but it's fun, easy, and very quick to play. It's a game of repetitive grinding, but it's presented in a very fun an crisp way thats definitely perfect for the smartphone. 

Also Binding of Issac, you should know it already, if not, google, and then get, and then play :D

Screen shots!

(all images stolen from the wonderful game series Odyssey. Etrian Odyssey 4 is coming soon guys! It's an awesome dungeon crawler series and totally recommended if you like NUMBER CRUNCHING lol)
 




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